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Artificial divisions within the SLN Mar 2004
The Battle of Farley's Crossing Mar 2004
<em>Gauntlet</em>'s weapons fit Mar 2004
Erewhon and the inertial compensator Apr 2004
Battleship and SD(P) comparisons Apr 2004
System control ships Apr 2004
Grav pulse comm post <em>Ashes of Victory</em> Apr 2004
Artificial intelligence and nanotechnology Apr 2004
Shipyard types Jun 2004
<em>Medusa-Bs</em> Jun 2004

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Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: June 03, 2009
   Effective Times C

 

BandTranslation Bleed-OffVelocity MultiplierWarshipMerchantman
Alpha92%6237.231.0
Beta85%767460.2383.5
Gamma78%1473883.8736.5
Delta72%21781306.81089.0
Epsilon66%28841730.41442.0 *
Zeta61%35892153.41794.5 *
Eta56%42942576.42147.0 *
Theta52%50003000.02500.0 *
Iota48%6000Currently unattainable

 

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.