Archives

Title Posted
Misconceptions about Torch Jun 2008
Point defense laser clusters Jun 2008
The League vs the Star Empire of Manticore: <em>Who declares war on who?</em> Jun 2008
Status of the Solarian League Navy Jun 2008
The Cherwell Convention's Equipment Clause May 2008
White Haven's relief mission to Yeltsin May 2008
Escort CLACs May 2008
Capital ships and raiding defenses May 2008
Map of the planet Safehold (as of <em>By Schism Rent Asunder</em>) May 2008
Removing Giancola from office Feb 2008

Filters

Narrow the posts above by selecting a series or specifying a keyword.

Options

Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: June 03, 2009
   Effective Times C

 

BandTranslation Bleed-OffVelocity MultiplierWarshipMerchantman
Alpha92%6237.231.0
Beta85%767460.2383.5
Gamma78%1473883.8736.5
Delta72%21781306.81089.0
Epsilon66%28841730.41442.0 *
Zeta61%35892153.41794.5 *
Eta56%42942576.42147.0 *
Theta52%50003000.02500.0 *
Iota48%6000Currently unattainable

 

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.