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Misconceptions about Torch Jun 2008
Point defense laser clusters Jun 2008
The League vs the Star Empire of Manticore: <em>Who declares war on who?</em> Jun 2008
Status of the Solarian League Navy Jun 2008
The Cherwell Convention's Equipment Clause May 2008
White Haven's relief mission to Yeltsin May 2008
Escort CLACs May 2008
Capital ships and raiding defenses May 2008
Map of the planet Safehold (as of <em>By Schism Rent Asunder</em>) May 2008
Removing Giancola from office Feb 2008

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Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: October 22, 2002
      Effective Times C

Band Translation Bleed-Off Velocity Multiplier Warship Merchantman
Alpha 92% 62 37.2 31.0
Beta 85% 767 460.2 383.5
Gamma 78% 1473 883.8 736.5
Delta 72% 2178 1306.8 1089.0
Epsilon 66% 2884 1730.4 1442.0 *
Zeta 61% 3589 2153.4 1794.5 *
Eta 56% 4294 2576.4 2147.0 *
Theta 52% 5000 3000.0 2500.0 *
Iota 48% 6000 Currently unattainable

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.