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Operation Ark's mission plan Apr 2009
A comparative look at the BC(P) vs BC(L) Apr 2009
Where is the RMMC boot camp located? Apr 2009
Do you plan ahead for which characters die? Apr 2009
Elizabeth III is <em>not </em>an irrational nut-job Apr 2009
Order of Battle: Third Clash - The Great Visit Reserve Apr 2009
Wealth and opportunities in the Solarian League Apr 2009
More on the Keyhole platforms Mar 2009
How much has the Maya Sector's military capability improved? Mar 2009
The Mesan Spider Drive Mar 2009

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Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: June 03, 2009
   Effective Times C

 

BandTranslation Bleed-OffVelocity MultiplierWarshipMerchantman
Alpha92%6237.231.0
Beta85%767460.2383.5
Gamma78%1473883.8736.5
Delta72%21781306.81089.0
Epsilon66%28841730.41442.0 *
Zeta61%35892153.41794.5 *
Eta56%42942576.42147.0 *
Theta52%50003000.02500.0 *
Iota48%6000Currently unattainable

 

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.