|How the Safehold series won't end (Thu Apr 18, 2013)||Dec 2013|
|Safehold Map||Jul 2009|
|Hyper generator modes of operation||Jun 2009|
|Counter-missile fire control issues||Jun 2009|
|Capital missiles, multi-stage missiles, and missile pods||Jun 2009|
|Prolong effects||Jun 2009|
|Hyper Limits by stellar spectral class||Jun 2009|
|Effective speed by hyper band||Jun 2009|
|Acceleration by ship mass||Jun 2009|
|Do you plan ahead for which characters die?||Jun 2009|
A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.
Capital missiles are more dangerous than cruiser/battlecruiser-range missiles because:
In many ways, the MSM is simply the capital missile writ large. It delivers the same terminal payload and has very similar ECM and pen aids. In addition, of course, it has additional drive units, which give it either a vastly higher acceleration or a much longer burn time (with some "restart" options standard missiles lack), which makes it much more dangerous at almost any range. It pays for this by being larger than the regular capital missile, which means that the birds will be such space hogs that it is unlikely any ship in the present-day (Echoes of Honor) size range of a BC would ever mount them.
The original RMN missile pods were designed for capital missiles. The missile pods carried by the Medusa/Harrington class SDPs were designed from the outset to handle the MSM, as were the ships' standard broadside launchers. Note that an MSM launcher can fire a smaller missile, although the smaller launchers cannot fire MSMs.