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Title Posted
How the Safehold series won't end (Thu Apr 18, 2013) Dec 2013
Safehold Map Jul 2009
Hyper generator modes of operation Jun 2009
Counter-missile fire control issues Jun 2009
Capital missiles, multi-stage missiles, and missile pods Jun 2009
Prolong effects Jun 2009
Hyper Limits by stellar spectral class Jun 2009
Effective speed by hyper band Jun 2009
Acceleration by ship mass Jun 2009
Do you plan ahead for which characters die? Jun 2009

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Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: June 03, 2009
   Effective Times C

 

BandTranslation Bleed-OffVelocity MultiplierWarshipMerchantman
Alpha92%6237.231.0
Beta85%767460.2383.5
Gamma78%1473883.8736.5
Delta72%21781306.81089.0
Epsilon66%28841730.41442.0 *
Zeta61%35892153.41794.5 *
Eta56%42942576.42147.0 *
Theta52%50003000.02500.0 *
Iota48%6000Currently unattainable

 

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.