Topic Actions

Topic Search

Who is online

Users browsing this forum: No registered users and 26 guests

Honerveres vs Trekies

Join us in talking discussing all things Honor, including (but not limited to) tactics, favorite characters, and book discussions.
Re: Honerveres vs Trekies
Post by Mitchell, Esq.   » Fri Apr 20, 2012 7:59 am

Mitchell, Esq.
Commodore

Posts: 806
Joined: Wed Dec 08, 2010 9:14 pm

Tenshinai wrote:
Mitchell, Esq. wrote:I also question if H-verse ships would be able to stand up to anit-matter warheads if they get through. H-verse ships getting hit with nukes get damaged badly - a Trek style matter-antimatter missile would release energy in a sharper "spike" of a release. It's not a nuclear fission or fusion reaction, its the total anhilation of all mass with a 100% mass-energy conversion.

Contact fusion weapons are considered mostly obsolete by HH-u, they simply cant hit well enough. And that was even before sidewalls existed that could cover up the front and rear "soft points".


Yeah...and when Fearless 2.0 dropped a contact nuke against a Saladin class battle cruiser, the hit dam near took it out of action.

Had Fearless wanted to pursue, it would have battered Saladin into a bloody pulp.

Obsolete...in terms of effectiveness due to other defenses? Yes.

But still dangerous.

Trek ships, at least some of them, are designed to take that kind of hit and remain in action.

They may be smaller, and have shorter ranged weapons...but they are tougher than you are making them out.
Top
Re: Honerveres vs Trekies
Post by Belial666   » Fri Apr 20, 2012 8:38 am

Belial666
Commodore

Posts: 972
Joined: Fri Jun 17, 2011 7:26 pm

Do note that Honoverse contact nukes are big. Very big. A pre-alignment Grayson contact nuke was 50 megatons. Capital ship missiles nowadays are several hundred megatons. A photon torpedo carrying a kilogram of antimatter is only 20 megatons.
Not to mention that even nukes in the hundred-megaton range getting focused by lasing rods only produce up to light-cruiser-equivalent lasers. A superdreadnought grazer is over 20 times more powerful.


So ST ships getting hit by a ST torpedo and surviving? Yes. ST ships getting hit by a Honorverse nuke and surviving? Unlikely.
Top
Re: Honerveres vs Trekies
Post by Tenshinai   » Fri Apr 20, 2012 9:38 am

Tenshinai
Admiral

Posts: 2893
Joined: Tue Nov 02, 2010 8:34 pm
Location: Sweden

twistedpuppy wrote:Of course this is all nothing but conjecture, and fun conjecture at that. It depends on what assumptions are made, and there's no way to prove or disprove them. But what if phasers could penetrate an impeller wedge, and lasers and grasers do about as much damage to ST shields as a spitball? Advantage: Star Trek. Reverse those assumptions, and HV has the advantage.

Well obviously.

twistedpuppy wrote:Remember, also, that Star Trek weapons and ship to ship engagements had to have the ships close enough so audiences could see what was happening on a television or movie screen, so weapons ranges seemed to be low.

I used weapon ranges and speeds for comparison from tech sources only. And overall they´re not very impressive for ST.
And there are huge amounts of tech data research already done by people comparing ST with SW.

twistedpuppy wrote:Speed kills, peaches. In SFB game terms, HV starships are nearly immobile, and the ST starships would be firing down-the-throat and up-the-kilt salvoes more or less at will.

Speed is not maneuverability. From what i could read, for ST ships you basically choose either low speed+high maneuverability or the opposite.
ST tactical mobility is partially very high, but also partially low, their only true advantage is operational mobility, but that is only truly useful if they´re the attackers against a target area with multiple points of value.

twistedpuppy wrote:In the SFB system, Honorverse vessels will be moving a single hex in a turn under impulse power, while the warp-driven Trek vessels can move up to 31 hexes.

I would call that a terribly lousy simulation. HH ships use normal physics, they accelerate and decelerate. That doesnt make them slow. It only means they might take a while to reach high speed or stop from a high speed run.

Emo Otaku wrote:From what I remember most ST ships fire 1 or 2 PT's at a time, can these weapons be intercepted by HV point defence?

Compared to HH-verse missiles, they´re absolutely tiny, and a most ships dont have more than a handful or two of tubes, but their maneuverability sucks bigtime so yes, totally interceptable. Hard to say if their small size is enough to make them as hard as HH missiles to hit but my guesstimate would be that they´re still a little easier to intercept.

Emo Otaku wrote:in which case it comes down to ST energy weapons (which are relatively short ranged compared to the HV) and while the Enterprize-D may have shrugged off the fire from a single x-ray laser battery how would it manage the energy from 30/40 SD sized Grazers?.

Poorly.
Based on stated energy levels on both sides, ST ships might even be one-shot kills by a DN broadside.
ST weapons overall seems very focused on being able to do very precise damage, but their output over range seems less than great.
The comparison i feel gets close is that it´s having two people fight, one with a rapier sword and the other with a scalpel. The one with the sword wont have anything like the accuracy of the other, but overall, it´s a loosing fight.

Mitchell, Esq. wrote:Point Defense is based on tracking impeller driven missiles.

What happens when your primary tracking methods...don't work?

They switch to backup tracking? Which apparently includes multiple sensors, radar, lidar, IR and maybe something more. The superlow maneuverability of ST missiles(in general at least) means unless they´re luanched at warp speed, they´re easy pickings anyway.
And if launched at warp speed, the launching ship has to accurately predict both where there will be neither sidewall nor wedge and also the exact location of the HH ship, at point of potential impact.

Mitchell, Esq. wrote:What also happens when your ECM and Decoys don't work?

Why wouldnt they work? Yes their effect would very likely be reduced, but they´re supposedly fullspectrum anyway, and decoys are still real items even if their ability to fake looking real is compromised.

darrell wrote:So lets see, you appear to be saying that if a ST torpedo is fired faster than light, it travels faster than light, if fired from rest, it is only able to travel at 0.003% of light speed or less???????? You are saying that ST torpedo's travel at it's fastest just slightly faster than a satelite in low earth orbit. (7.8km/s)

Something like that yes. Torpedoes are listed as having a warp maintainer, not a warp engine.
Listed acceleration that have been seen or stated is in the 1-10km/s/s range. Which is extreme sucks for maneuverability as only it´s inherent acceleration ability can be used for that.
So in effect, it´s quite possible that HH ships have higher maneuverability than ST torpedoes.

Yeah it´s a bit messed up. There are some of the trick ones that could be seriously nasty though, like those that can skip shields.

darrell wrote:ST torpedo's are faster than Honoverse missiles. At time of firing, the ST torpedo travels at a minimum just under the speed of light, thus will travel 8MKM in 30-40 seconds, when it takes a Honorverse MDM at full acceleration 133 seconds to travel the same 8Mkm.

No, based on all tech data i could find. ST torps have the potential to be MUCH faster, but only if the launching ship is moving fast when firing. So, wihle you can have ST torps fired at warp speed, and have it maintain that speed, fired from rest they seem utterly lame.

darrell wrote:Since when???????? In the middle of combat, captain Kirk has repetedly said turn at warp 2. combat at warp speed is common.

Even if I am wrong, ST ships can accelerate to near light speeds in seconds, Honorverse ships take hours to accelerate to 80% of light speed. (9.5 hours for a shrike at 710 G's)

I´m not guaranteeing i´m correct, that´s simply impossible since it´s a fictional universe, but based on what i can find, maneuverability during warp is very limited, although this paradigm is apparently broken when plot requires it, tech data says this is a hard limit.

darrell wrote:How???????? ST ships have an acceleration more than 1000 times greater than Honorverse ships. A ship that is limeted to 600-700 G's can not force combat on a ship that can be faster than light in just a few seconds.

You´re not thinking. HH ships have better strategic mobility thanks to higher speed using hyperspace.
This means they can go visit a star system that the ST ships must defend. The ST ships now have the option of when during the HH ships approach they will intercept, nothing else. They can do it with ease almost anytime during that approach, but sooner or later, they have to get into range, and the HH ships outrange them.

darrell wrote:Just one tactic, the ST ship approaches the Honorverse ship faster than light to a distance of 1MKM, outside effective laser and graser range

That is easily within range for HH energy weapons.
Lasers have a "effective max range" of 1Mkm, half that against ships with sidewalls active.
Grasers are implied to have much better effective range.
And that´s "EFFECTIVE", not max. Based on how their use is described, i would say there is no reason for a HH ship not to start firing at much further distances.
Damage and hitrates will be poor but the lack of sidewalls means even a poorly aimed "nudge" might do drastic damage to the ST shielding. That´s the big bad about the ST shielding, it cant opt out from being affected by a hit that would do little damage to the ship, and it only has a finite amount of deflection ability.
Sidewalls are effective as long as they´re up.

darrell wrote:fires a spread of torpedos, than retreats at faster than light speed. Since it takes more than 30 seconds for the honorverse missiles to arrive, it would be virtually impossible for the honorverse ship to even hit the star trek ship.

Those torps will have to go somewhere where there is no wedge or sidewall first of all, or they´re just junk.

Yes, hit and run is probably the only real way for ST ships to win, but size and endurance of ships involved means HH ships only needs to be lucky once or twice, ST ships needs to be lucky lots of times or be extremely lucky once(ie getting a perfect torpedo bullseye hit, something that is unlikely at best since their maneuverability is similar to the ship it´s trying to hit).

I would rather say that it would be very very tough for ST ships to do enough damage to a HH ship, while it would be "tricky" for HH ships to hit ST ships, but nowhere near impossible.

But with hordes of weapons and missile reloads on a HH ship, they can keep shooting and trying to outguess the ST ships, the opposite isnt true. Meanwhile, ST ships can try to keep cutting up the HH ships a little here and there, even if i expect most damage to be lost against sidewalls or wedge, they certainly can keep at it until they can kill it.

I simply think it´s highly likely that random chance will let the HH ships get in the one salvo it needs before the ST ship can do enough damage to really count.
Top
Re: Honerveres vs Trekies
Post by darrell   » Fri Apr 20, 2012 10:32 am

darrell
Rear Admiral

Posts: 1390
Joined: Thu Jan 26, 2012 3:57 am

Belial666 wrote:Do note that Honoverse contact nukes are big. Very big. A pre-alignment Grayson contact nuke was 50 megatons. Capital ship missiles nowadays are several hundred megatons. A photon torpedo carrying a kilogram of antimatter is only 20 megatons.
Not to mention that even nukes in the hundred-megaton range getting focused by lasing rods only produce up to light-cruiser-equivalent lasers. A superdreadnought grazer is over 20 times more powerful.


So ST ships getting hit by a ST torpedo and surviving? Yes. ST ships getting hit by a Honorverse nuke and surviving? Unlikely.


wikipedia: Mass–energy equivalence wrote:Practical examples ... clipped ... So the energy equivalent of one gram of mass is equivalent to: ... clipped ... or to the energy released by combustion of the following: 21.5 kilotons of TNT-equivalent energy


That is one gram of matter, (or antimatter) not one kilogram.

1KG of antimatter will combine with 1kg of regular matter for a total of 2kg total matter, or 43 megatons of TNT. And who says that a startreek warhead is limited to 1KG, star trek energy is virtually unlimited. Use one unit of energy to convert 1 unit of matter into .6 units of antimatter. (60% effeciency) this converts 1.2 units of matter/antimatter into energy. You put 1 unit back into making more electricity, and you have .2 units of free energy to do with what you want. (power the warp drive, make anti-matter bombs, etc.)
<><><><><><><><><><><><>
Logic: an organized way to go wrong, with confidence.
Top
Re: Honerveres vs Trekies
Post by Mitchell, Esq.   » Fri Apr 20, 2012 11:25 am

Mitchell, Esq.
Commodore

Posts: 806
Joined: Wed Dec 08, 2010 9:14 pm

Tenshinai wrote:
Emo Otaku wrote:From what I remember most ST ships fire 1 or 2 PT's at a time, can these weapons be intercepted by HV point defence?


Compared to HH-verse missiles, they´re absolutely tiny, and a most ships dont have more than a handful or two of tubes, but their maneuverability sucks bigtime so yes, totally interceptable. Hard to say if their small size is enough to make them as hard as HH missiles to hit but my guesstimate would be that they´re still a little easier to intercept.

Mitchell - The Galaxy class cruiser can launch spreads of 10 Torpedos from it's 2 launchers (fore & aft). Other ships will vary...The Romulan D'Deridex Warbird is known to have aproximately 12 torpedo launchers based on reported Federation/Klingon observations in battle (the dominion war), but they have not been known to launch more than 1 torpedo/missile per tube. If this is a technological limitation, building restriction, firecontrol limitation or tactical choice, remains unknown.

Emo Otaku wrote:in which case it comes down to ST energy weapons (which are relatively short ranged compared to the HV) and while the Enterprize-D may have shrugged off the fire from a single x-ray laser battery how would it manage the energy from 30/40 SD sized Grazers?.


Poorly.
Based on stated energy levels on both sides, ST ships might even be one-shot kills by a DN broadside.
ST weapons overall seems very focused on being able to do very precise damage, but their output over range seems less than great.
The comparison i feel gets close is that it´s having two people fight, one with a rapier sword and the other with a scalpel. The one with the sword wont have anything like the accuracy of the other, but overall, it´s a loosing fight.

That's a very poor comparison, and shows a great deal of bias. A better analogy is swordsman wearing chain mail & a stout wooden shield fighting a warrior wearing harl leather armor over his thick cotton under layer, weilding an axe/hatchet & long knife which is 'almost but not quite' a short sword.

The guy with the armor, shield & longer sword is better protected, and had a weapon that can do more damage if it lands.

The guy with the lighter armor is able to move faster, is much more nimble, and while doesn't have the range or protection, a hit with a fighting axe will absolutely ruin your day, and the long knife can parry, but doesn't have the offensive ability of a shield, but can be used in conjunction with the hatchet to terrible effect.

The outcome depends on who's fighting, not the weapons themselves.


Mitchell, Esq. wrote:Point Defense is based on tracking impeller driven missiles.

What happens when your primary tracking methods...don't work?

They switch to backup tracking? Which apparently includes multiple sensors, radar, lidar, IR and maybe something more. The superlow maneuverability of ST missiles(in general at least) means unless they´re luanched at warp speed, they´re easy pickings anyway.
And if launched at warp speed, the launching ship has to accurately predict both where there will be neither sidewall nor wedge and also the exact location of the HH ship, at point of potential impact.

Good thing the Klingon company "Fire Control, Inc." applied for an export permit from the Imperial Trade Ministry, and got the contract for the Post Dominion War the Federation Fleet's rebuilding program.

Mitchell, Esq. wrote:What also happens when your ECM and Decoys don't work?

Why wouldnt they work? Yes their effect would very likely be reduced, but they´re supposedly fullspectrum anyway, and decoys are still real items even if their ability to fake looking real is compromised.

Because the Trek ship's firecontrol is using subspace comms...and H-verse ships can't impair that.

.....

Yes, hit and run is probably the only real way for ST ships to win, but size and endurance of ships involved means HH ships only needs to be lucky once or twice, ST ships needs to be lucky lots of times or be extremely lucky once(ie getting a perfect torpedo bullseye hit, something that is unlikely at best since their maneuverability is similar to the ship it´s trying to hit).

Biased much?

I would rather say that it would be very very tough for ST ships to do enough damage to a HH ship, while it would be "tricky" for HH ships to hit ST ships, but nowhere near impossible.

I guess you aren't planning on fighting any Trek ships that can cloak, or are commanded by people as certifiabley insane as a Commander H. Harrington of Her Majesty's Navy, or a ruthlessly competent as a Captain W. Caslet...

But with hordes of weapons and missile reloads on a HH ship, they can keep shooting and trying to outguess the ST ships, the opposite isnt true.

That's absolutely true. Galaxy class cruisers carried 250 torpedos, Klingon cruisers & battlecruisers didn't carry much more.

Meanwhile, ST ships can try to keep cutting up the HH ships a little here and there, even if i expect most damage to be lost against sidewalls or wedge, they certainly can keep at it until they can kill it.

Try? Trek ships appear from the literature to be able to target their weapons with extreme accuracy, and with a ship that's much larger than their ususal prey, having an open bow & stern (admittedly one which is rather tough...) I'd say the chances are rather good that the Trek ships will be sniping at those "Gravitic Generators aranged in a ring formation" on the hull, as well as hitting every sensor platform they can tap.

One doesn't have to engage head to head with a foe right off. One merely needs to lame it.

They will figure out pretty fast that once the "Primary Gravitic Generator Ring" (Alpha Nodes) are taken out of action, the H-verse ship isn't leaving the system. A ship that isn't going into hyper is just staying their...and as useful as a destroyed one.



I simply think it´s highly likely that random chance will let the HH ships get in the one salvo it needs before the ST ship can do enough damage to really count.

You mean the missile salvo that the trek ship can simply avoid by means of a warp drive burst? Oh, that salvo.

I was "HERE" - Poof. Flash.

Now I am "HERE" crossing your T at 2 light seconds, firing a phaser spread at your unprotected bow...and before the energy hits - POOF.

2 light minutes away and examining your movements on my tactical display.

Admittely, not using he EM spectrum, because Dam! You've got that locked up well, but my Subspace radar is seeing a lot of debris and my sensor indicate some changes to the composition of your gravity drive matrix.

It appears someone may have node damage...





My comments in bold above.
Top
Re: Honerveres vs Trekies
Post by Tenshinai   » Fri Apr 20, 2012 1:27 pm

Tenshinai
Admiral

Posts: 2893
Joined: Tue Nov 02, 2010 8:34 pm
Location: Sweden

Mitchell, Esq. wrote:Biased much?

Not really no. I´m simply basing myself on what little actual numbers i can find.

Mitchell, Esq. wrote:Because the Trek ship's firecontrol is using subspace comms...and H-verse ships can't impair that.

I´m not nearly so sure about that. I will actually go as far as saying that anything affecting gravitationally based sensors and signatures are highly likely to also affect those. Not directly no, but indirectly because even ST sensors cant completely ignore effects on space.
Figuring out how to mess with the opposition directly would likely be a heinous chore, at least to get it to a reliable level, but i expect it to work at least partially even from the start.

And HH ships spend LOTS of tonnage for their EW stuff.

Mitchell, Esq. wrote:That's a very poor comparison, and shows a great deal of bias.

Your might be a bit better but it´s still far from perfect, does that mean you´re biased? I dont think so.
No more or less than me.

I dont really have any specific desire for either side to "win". Star Wars usually beats them anyway.
And if we add in Nanoha-verse with it´s magitech, well it´s kinda hard to even find a ship that can play dimensional hide and seek, much less hit it. And whose beam weapons dont care about such little trifles as being fired away from an enemy, beams that can turn for the win! ^_^
And if they get hit, you´re just signing up to get befriended, Nanoha-pink beams of doom-style. ;)

Mitchell, Esq. wrote:The outcome depends on who's fighting, not the weapons themselves.

That´s always true to some degree of course.

Mitchell, Esq. wrote:I guess you aren't planning on fighting any Trek ships that can cloak

Well both universes stretches extremely between the best and the worse... So i basically stuck to Federation vs Manticore as the basic comparison.

Cloaking falls under one my earlier mention of how ST sensors and special tech might be pivotal in turning the tables. I dont think it´s enough but it certainly has serious potential to mess things up.

Mitchell, Esq. wrote:Try?

Yes, TRY. Because as i said above, i´m almost certain that Fedtech sensors wont be able to ignore sidewall sensor diffusion, and i can almost guarantee they wont be looking past any wedges anytime soon.
Which means you have a superduper accurate set of weapons, but you´re not 100% sure where the target actually IS, unless you manage to catch it from the front or rear without any sidewall in between.
So yes, TRY.
The accuracy doesn´t matter if you dont have the same precision knowledge on where the target is.

Mitchell, Esq. wrote:You mean the missile salvo that the trek ship can simply avoid by means of a warp drive burst? Oh, that salvo.

I was "HERE" - Poof. Flash.

Oh, you had launched another set of missiles in this direction already, *ouch*.

Mitchell, Esq. wrote:Now I am "HERE" crossing your T at 2 light seconds, firing a phaser spread at your unprotected bow...and before the energy hits - POOF.

Eh, yeah right! Getting that close like that, will work once, then all HH ships will have its energy weapons on computer control which means stopping for a little bit of phasering at the bow equals instakill because the ST ship needs to be at a range where even the HH ships lasers are capable of burning through sidewalls effectively.

Really, REALLY BAD idea.

I could use the above to call you biased right back atcha, but i dont.
Top
Re: Honerveres vs Trekies
Post by viciokie   » Fri Apr 20, 2012 1:42 pm

viciokie
Captain of the List

Posts: 546
Joined: Sat Aug 27, 2011 8:39 pm

There is also a couple things people are forgetting about ST ships, Most of them can take a Romulan heavy (type R) in the face and survive although they wont feel so good afterwards and also can tangle with the space monters that abound in ST universe. I.E. Space Dragon and Planet crusher while i have SEVERE doubts about HH ships being able to do any of the above and survive.
Top
Re: Honerveres vs Trekies
Post by viciokie   » Fri Apr 20, 2012 1:46 pm

viciokie
Captain of the List

Posts: 546
Joined: Sat Aug 27, 2011 8:39 pm

Then there is a couple races in SFB that most people dont have experience with and would not know how to handle, I E Kzinti (MIssile heavy race but at warp speed) and Hydrans that throw out tons of fighters (Lacs that go at warp speed) and if they get close can punch very nasty holes in even SD shields and armor.
Top
Re: Honerveres vs Trekies
Post by Kytheros   » Fri Apr 20, 2012 11:59 pm

Kytheros
Rear Admiral

Posts: 1407
Joined: Thu Dec 29, 2011 11:34 pm

Look, Trekverse runs on magitech. Its sensor technology is, for all intents and purposes here, magic. It's demonstrated the ability to pick up individual life signs at distances measured in lightyears. Trek sensor technology is powered by plot. I find it probable that they'd be able to at least figure out the wedge and sidewalls - especially since Honorverse sensors can (technically speaking) see through them, albeit with some degree of difficulty.


Which episode was it? Can't remember what it was called, but I know it was TOS. A Romulan plasma torp was fired at sublight speeds, targeting the Enterprise, Enterprise jumped to warp to evade, the plasma torp accelerated to warp speed in pursuit and continued closing. At the time, Romulan technology was generally considered significantly cruder than that of the Federation. That was around a century ago, in-universe. I find it ... unlikely, shall we say, that technology has regressed, given the wars and such.

Also ... in terms of firepower, the (old, non-canon) information for photon torpedo payload were for a 25 "isoton" (made up unit of measurement) torpedo, and if memory serves, the calculations for the amount of antimatter stored was based on a storage state significantly less dense than that known to be used in Starfleet antimatter storage devices; even then, the calculation came out to ~64 megatons (also IIRC, they're shaped warheads). The 25-isoton photon torps are old - TNG-era old, outdated and replaced by mid-DS9 and Voyager carried 200-isoton torpedoes.
Oh, and there's the also gravimetric warheads (presumably some sort of one-shot gravity generators), quantum torpedoes (operating by unspecified means, but not measurable by normal means), per Endgame there's transphasic torpedoes, and Voyager (not even fully supplied or crewed) carried at least 3 "tricobalt warheads" ... which are measured in the amount of spatial distortion they generate ~20,000 Cochranes - unless it was 25,000 Cochranes - and 1 Cochrane is the amount of distortion caused by Warp 1.
Oh ... Trek can also blow up suns outright.

The Dominion War never actually involved the 'real' Dominion, just the Cardassian Union in the early stages of retooling itself for incorporation into the Dominion.
The "real" Dominion is still out on the other side of the Bajoran wormhole, with far more resources than were ever brought to bear during the war.

Oh, and there's the Q, the Organians, etc.


Trek has just too many options. Many of which are well beyond anything the Honorverse can even conceive of. Which, to be honest, is a good thing since the Honorverse has its own style, and they just don't fit with it.
Top
Re: Honerveres vs Trekies
Post by Daryl   » Sat Apr 21, 2012 7:37 am

Daryl
Fleet Admiral

Posts: 3605
Joined: Sat Apr 24, 2010 1:57 am
Location: Queensland Australia

Slightly surreal. This is a site dedicated to the Honorverse where almost infinite discussion ensues on serious scientific and astrophysics matters with serious extrapolation involving theoretical future developments, yet we are discussing comparisons with a pop culture light drama?
When people ask me if I'm a Trekie, I say"No, I'm into SCIENCE Fiction".
Top

Return to Honorverse