--snipping the math--
SharkHunter wrote:Let's say you have an attack missile coming at your ships at a high percentage of C. Your CM goes out at high G's to intercept, but... the combined closing speed at some point becomes faster than C. ...am I missing something, or does this preclude extended range missile interceptions without an ACM or Mycroft/KHII based solution?
SWM wrote:... From the perspective of the counter-missile, the velocity of the oncoming attack missile is less than the speed of light.
...
It took me quite a bit to work the math out, but once I did it became easier to visualize with the idea of frames. It also explains why "tail chasing shipkillers" are not as successful in their attacks, such as Haven's at First Hancock or Solon, Tourville running away from the RMN at Sidemore, etc. and why the Mark-23E guided shipkillers are such a copperplated -itch to stop as they are updating faster than the op force CMs can get signal.
Examples being, if an MDM reaches .7C chasing "you" but you're running at .3C, the overtake is only at .4C. Meanwhile, your own CM's are getting their intercept readings from the attackers missiles which is "bringing the arrow to your calculator shield" in terms of signal but requiring a longer actual interception period.
The ACM screws with the balances that existed in the offensive vs. defenses equation because no the difference due to the FTL link will
almost always be quick enough to generate "impossible to intercept vectors" for a majority of the attacking missiles. Then the RMN tosses in the just recently updated Dragon's Teeth and Dazzlers just to make it totally unfair.