--snipping--
Jonathan_S wrote: It's the same acceleration to change heading 90 degrees no matter what your base velocity is (say, relative to the nearest star). Sure if you're going an appreciable fraction of c it'll take many hours to actually alter your vector. But your heading should be changeable just as quickly as if you were at rest relative to the local system. There's no medium to "corner" against, so your speed is irrelevant to your heading change ability.
Acceleration perhaps, but not so, mein Kapitan! in terms of heading change at least so far as I can tell.
"An object in motion... straight line" dynamics plus velocity means that it takes a helluva lot more force to alter that straight line the faster the object going. Figure the force in joules for a kilogram of weight at .3C, then multiply by 8 million times 2000. How much force does it take to get the nose of that ship around vs. how much force for the backend following yada yada yada. Unless the compensator field works 360 degrees at equal strength irrespective of the wedge direction, the shear would tear any ship into pieces. That's often what happens when the inertial compensator fails, no?
That also accounts for why it takes an SD longer to roll than a DD as well. No free energy lunch here.
Now then, compare that to turning the ship, heading and vector at a velocity of few hundred km/sec. It would take the wedge what, 10-12 seconds to alter the direction of the ship's momentum at 500G?
Somewhere between the two, we're assuming that turning the wedge can turn a ship's heading, but how the time required until the full vector change can complete is a lot longer.
Battles and maneuvers in the Honorverse only seem faster because we're reading them, not living them.