SharkHunter wrote:--snipping--
JeffEngel wrote:Passenger liner! Like Artemis but bigger! Wooo! Fleet hospital ship. Basic defenses mean that it's a doozy for wicked raiders to hurt. The opulent Solarian quarters should be good for recovery, and presumably the existing medical bays do represent as good or better than Manticore has. (Although they aren't likely to reflect recent and extensive experience with combat-related injury and field treatment conditions.)
... Maybe not better than Manticore, but likely a darn sight better than the outland systems. Maybe training med staff up to high GA standards is the best usage, or if the prolong treatments could be done on a big ship vs. travel back to a GA or SLN planet.
For Manticore's medical base, we have going for it:
M1 - Per capita wealth, for a high standard of living and particularly interest in and will to fund medical care.
M2 - Proximity to and friendly relations with Beowulf
M3 - Contacts throughout known space, sucking up technical advances (in this case, medical related ones) from everywhere
M4 - General spin-off effects of the space warfighting push
M5 - Trauma experience and preparation after the decades of warfare
M6 - Sheer absolute wealth (for a single star system)
For the League's medical base - and assuming there's no reason the SLN would stint on using
it fully in their sickbays:
L1 - Pretty good per capita wealth in the Core Worlds
L2 - Beowulf too
L3 - BEING most of known space
L4 and L5 - omitted, no counterpart for the League
L6 - VAST absolute wealth in the League as a whole - and note that while the League government income is chump change in comparison to the League, nothing is keeping the whole League from working on better health care or the SLN from taking advantage
L5 - Some bits of Mesan medicine leaking in that Manticore eschews
Manticore's tech base impresses us most with the M4 effects, specifically for fighting wars. But that's going to have very little effect on their medicine. I'd bet that L6 trumps the Manticoran effects or ties it easily, where the rest is about a wash.
JeffEngel wrote:I'd recommend leaving the armoring for most projects, and coming up with plans for which that armoring isn't an absolute waste. That's not because I think it's a precious and wonderful thing, but that pulling it out is the most time and trouble consuming part of the refit process. For refits that are really attractive and demand getting into the guts for major work anyway, that can be disregarded, since that armor may have to come out just to get the gut-changing done in practical fashion.
My brain went "oh duh, lightbulb on, aren't we all missing a major point": given that two sides of any starship are basically or nearly unarmored
because when the wedge is up, those sides are unattackable by any present technologies.
So the "wedge sides, wedge down" are likely the missile and supply loading ports, etc. etc.. So for conversion purposes, you could conceivably carve up alot of that cubage "between the sidewall and hammerhead armoring schemes" for whatever purposes you want
except for anything involving battle conditions. Which means that the shape of the hull for the ship has to remain the same, i.e. there's no useful "pod layer conversion/configuration", no easy way to cut different tubes for RMN missiles, dig out the old PDLC and replace them with new ones, etc.
Granted, for most conversions we've thought of (fleet transport, etc.) pulling out all the old tubes "behind the hull line", and rerouting all the useful wiring, etc. to put something else useful inside would still be a copper or super-ceramic plated bi-otch, but "we're training workers here so that they can fix our broken warships in the future or build new ones, so what the hey?"
You're stuck with an SD shaped "whatever" after the conversion, but if my logic is correct, the armoring problem just became moot, yes/no?
If you mean that you're going in through the unarmored tops and bottoms of the ship, then yes, insofar as you can access things that way, armor is out of the way. But it's still wrapping up large parts of the interior, and shaping them into specific missile launcher, CM launcher, and PDLC shaped portions for which other purposes will not have so much use.