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Why would the RMN bother with any new ship designs...

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Re: Why would the RMN bother with any new ship designs...
Post by tonyz   » Fri Jan 02, 2015 2:30 pm

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SharkHunter wrote:Logically, why introduce a new ship type (primarily the CL) at all? As fun as it is to think about, wouldn't the RMN just crank out as many Sag-C's as possible for the foreseeable future, augmenting with the Roland DD's, then start rebuilding at the SD(p) level, and thence down to Nike(s)?


Over a 5-7 year span, probably not much new. 4-5 of those years will be involved with rebuilding the stations and shipyards, and (presumably) the building slips will all be designed for max production of the (current) generation of finished designs, which may well be advanced over the Rolands, Nikes, Saganamis, and whatever else is on the list.

But... the RMN needs to think, not just in terms of what is really impressive RIGHT NOW, but what the threat situation is GOING TO BE in 10-20 years when current levels of Manticoran tech, or the equivalent thereof, is widely spread through the Solarian League.

RIGHT NOW the GA can massacre the entire Solarian fleet from outside its combat range. Even vulnerable eggshells like the Agamemnons are invincible from outside enemy range. This won't be true once the Solarians figure out how to do MDMs and crack the FTL transmission issue. Knowing how to do a thing is half the battle, and if a neo-barb planet like Grayson can become a Manticoran peer in 20 years or so... then there are a lot of potential places that can become shipbuilding nodes over time.

Manticore has won (so far) by staying far enough ahead its the enemies, and by having mad luck diplomatically (Grayson, Andermani, and now Haven joining them). If they rest on their laurels, other people will catch up.

Plus they KNOW that somebody has invented a totally new drive technology, and what THAT means for warfare has yet to be determined, but you can bet that some people in the ship design offices of several powers are thinking about it, and what they need to do for new ships...
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Re: Why would the RMN bother with any new ship designs...
Post by Draken   » Fri Jan 02, 2015 3:22 pm

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Every Navy is designing new ships even if they won't need them for few years, we need to keep our R&D teams working and have some projects which we can put into mass production if we need to.
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Re: Why would the RMN bother with any new ship designs...
Post by JeffEngel   » Fri Jan 02, 2015 3:25 pm

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tonyz wrote:
SharkHunter wrote:Logically, why introduce a new ship type (primarily the CL) at all? As fun as it is to think about, wouldn't the RMN just crank out as many Sag-C's as possible for the foreseeable future, augmenting with the Roland DD's, then start rebuilding at the SD(p) level, and thence down to Nike(s)?


Over a 5-7 year span, probably not much new. 4-5 of those years will be involved with rebuilding the stations and shipyards, and (presumably) the building slips will all be designed for max production of the (current) generation of finished designs, which may well be advanced over the Rolands, Nikes, Saganamis, and whatever else is on the list.
I haven't gotten the impression that yards are all that specialized for particular types, beyond some of them being suitable for wallers and others suitable only for variously smaller units. So they should be fairly free to build what they care to once they've got yard slips back online at all.

Manufacturing facilities for various advanced pieces of gear may be another thing, but with massive rebuilding going on anyway, that's likely a drop in the organizational bucket.

But... the RMN needs to think, not just in terms of what is really impressive RIGHT NOW, but what the threat situation is GOING TO BE in 10-20 years when current levels of Manticoran tech, or the equivalent thereof, is widely spread through the Solarian League.

Well - spread through what was the Solarian League. There won't be a League as such in 10 years. But the point is certainly well taken - they've got to aim at building things for an environment in which their technological lead won't likely be as commanding as it is now. But I think that has been at work with the Nike, Roland, and Saganami-C designs at least, insofar as that future environment can be envisioned yet and as much as they can build for it yet. It's more a reminder for us than for BuShips.

RIGHT NOW the GA can massacre the entire Solarian fleet from outside its combat range. Even vulnerable eggshells like the Agamemnons are invincible from outside enemy range. This won't be true once the Solarians figure out how to do MDMs and crack the FTL transmission issue. Knowing how to do a thing is half the battle, and if a neo-barb planet like Grayson can become a Manticoran peer in 20 years or so... then there are a lot of potential places that can become shipbuilding nodes over time.

Manticore has won (so far) by staying far enough ahead its the enemies, and by having mad luck diplomatically (Grayson, Andermani, and now Haven joining them). If they rest on their laurels, other people will catch up.

Plus they KNOW that somebody has invented a totally new drive technology, and what THAT means for warfare has yet to be determined, but you can bet that some people in the ship design offices of several powers are thinking about it, and what they need to do for new ships...

I suspect that the spider drive (and the specific stealth systems the MAN uses on top of it) will be countered with advanced in sensor technology, but that will still mean quite a bit of intense investment in detection and interception systems. Just what and how, it's too early to speculate without very wild WAG's. (Which has not stopped us yet.) Widescale adoption of it for warships is unlikely, when it imposes such terrible speed and design limitations and no sidewalls or wedge for defense. It's likely to shine as a specialist, for use where those detection and interception systems cannot practically be deployed but where useful targets remain. Spider drive recon drones may also see wide use.

An upcoming generation of warships is likelier to use the streak drive. I think it's somewhat larger than a conventional hypergenerator and associated systems, but with the minimum ship sizes getting larger anyway, and hypergenerators not being a devastating burden on their total volume, the higher speeds will be irresistible. The GA has a foot in the door with the streak drive, because (1) I don't think it's nearly so revolutionary as the spider drive, and more importantly (2) the critical insights for it can come from Herlander Simoes.

Multi-drive missiles will be the standard shipkiller, and the newer laserheads will make them all the nastier. Building warships too small to fire them effectively or too fragile to defend against them adequately will end. LAC's will get pushed more into the missile defense, counter-LAC, and picking on obsolescent enemies roles more firmly. The stupendous ranges will make for more system defenses based on pods and missiles than on warships or LAC's - not exclusively, but as the heart of a typical system defense at least. Warships used to find and destroy them will shine, so larger boat bays for more recon drones and some next-generation Mistletoe drones will be required - again pushing smallest warship sizes up.

In general, finding the little stealthy hidden things will keep growing in importance. There may be some more use for LAC's that way, but my suspicions lean toward the new light cruiser / heavy frigate / sloop / thingieship and its recon drones as more likely for that role.

Apollo Lite, with recon drones providing forward FTL observation at least for long range missiles, is likely to be a flat-out standard rather than treated as a trick. The full Keyhole II capabilities aren't likely to get to ships smaller than battlecruisers (though whether that means Nike's or the old BC size range, I don't know - and the old BC size range is the upcoming CA range), but I can certainly see "Keyhole I.V" on the upcoming new light cruisers, with improvements on the Keyhole I short of full Keyhole II. And again, if that takes a larger ship, they're going to use larger ships.

I wouldn't be surprised at all to see more small/parasite craft used for remote missile defense and/or electronic warfare in the higher missile threat environment: something to get the remote LAC missile defense screen writ much smaller for cruisers alone. Apollo Lite for support of long-range counter-missile fire springs to mind as one likely step, especially if Keyhole I.V can help there.

If I'm dwelling on the cruisers a lot here, it's because I expect them to see so much more use, when the enemy will be hidden Mesan Alignment stooges and upstarts across the whole space of the former Solarian League. Wall on wall fleet battles are likely to be far less common then than they have been in the Havenite Wars or even the fighting with the SLN so far, and system defenses are going to lean more on the system defense missile pods and less on their warships.
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Re: Why would the RMN bother with any new ship designs...
Post by fallsfromtrees   » Fri Jan 02, 2015 3:57 pm

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tonyz wrote:
SharkHunter wrote:Logically, why introduce a new ship type (primarily the CL) at all? As fun as it is to think about, wouldn't the RMN just crank out as many Sag-C's as possible for the foreseeable future, augmenting with the Roland DD's, then start rebuilding at the SD(p) level, and thence down to Nike(s)?


Over a 5-7 year span, probably not much new. 4-5 of those years will be involved with rebuilding the stations and shipyards, and (presumably) the building slips will all be designed for max production of the (current) generation of finished designs, which may well be advanced over the Rolands, Nikes, Saganamis, and whatever else is on the list.

But... the RMN needs to think, not just in terms of what is really impressive RIGHT NOW, but what the threat situation is GOING TO BE in 10-20 years when current levels of Manticoran tech, or the equivalent thereof, is widely spread through the Solarian League.

RIGHT NOW the GA can massacre the entire Solarian fleet from outside its combat range. Even vulnerable eggshells like the Agamemnons are invincible from outside enemy range. This won't be true once the Solarians figure out how to do MDMs and crack the FTL transmission issue. Knowing how to do a thing is half the battle, and if a neo-barb planet like Grayson can become a Manticoran peer in 20 years or so... then there are a lot of potential places that can become shipbuilding nodes over time.

Manticore has won (so far) by staying far enough ahead its the enemies, and by having mad luck diplomatically (Grayson, Andermani, and now Haven joining them). If they rest on their laurels, other people will catch up.

Plus they KNOW that somebody has invented a totally new drive technology, and what THAT means for warfare has yet to be determined, but you can bet that some people in the ship design offices of several powers are thinking about it, and what they need to do for new ships...

My bolding. While rereading IEH, I cam across this little bit:
Equally apparently, the leak in the embargo spurted both ways, for a source within the League Navy reported that the League's R&D types were now experimenting with their own version of the short-range FTL com system which was one of the RMN's most valuable tactical advantages. Their success was extremely limited to date, but they were headed in the right direction, and the progress they'd made, not to mention the basic concepts upon which their efforts appeared to be based, suggested that someone had been sharing data with them. It was always possible that an agent within the Allies' own military had passed the information on, but the Peeps, who'd seen the system in action and undoubtedly had sensor readings on it (not to mention the possibility that they might have captured a transmitter sufficiently intact to permit them to reverse-engineer it), were more likely suspects. And if they could, in fact, provide information to help the League develop that sort of capability, then a quid pro quo that sent more capable military hardware back to Haven in return would seem only fair.

Given that this was in 1911 PD (HH timeline from the infodumps), either the SL scientific establishment is so incompetent that they can't generate at least a first generation FTL transmitter in 11 years, or they have never bothered to tell the fleet that they have cracked it on the grounds that they can't see any possible use for it. Certainly, it shouldn't be coming as such a surprise to the SLN that such a thing is possible.
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Re: Why would the RMN bother with any new ship designs...
Post by tonyz   » Fri Jan 02, 2015 4:26 pm

tonyz
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fallsfromtrees wrote:While rereading IEH, I cam across this little bit:
Equally apparently, the leak in the embargo spurted both ways, for a source within the League Navy reported that the League's R&D types were now experimenting with their own version of the short-range FTL com system which was one of the RMN's most valuable tactical advantages. Their success was extremely limited to date, but they were headed in the right direction, and the progress they'd made, not to mention the basic concepts upon which their efforts appeared to be based, suggested that someone had been sharing data with them.

Given that this was in 1911 PD (HH timeline from the infodumps), either the SL scientific establishment is so incompetent that they can't generate at least a first generation FTL transmitter in 11 years, or they have never bothered to tell the fleet that they have cracked it on the grounds that they can't see any possible use for it. Certainly, it shouldn't be coming as such a surprise to the SLN that such a thing is possible.


We've seen much evidence that the SLN's methods of technical and intelligence evaluation are horrifically bad, and have been for decades if not centuries. Plus its shipbuilding wing is incredibly conservative and mostly locked into very slight evolutionary changes with a heaping side order of "looking sexy for the taxpayers".

But the SLN's intelligence wing and its shipbuilding wing are not the same thing, and the SLN is not the entire scientific establishment of the SL. It's very possible that quite a few people in quite a few places have Things In The Pipeline that we just haven't seen yet, or that have been proposed but are still under evaluation, or that the shipbuilding guys are trying to figure out how to bribe someone to use their version instead of their competitor's version...

Certainly Manticore is justified in worrying about the issue. And who knows what some of the SDFs have been quietly thinking about while the Invincible SLN continues to filter out the evidence?

Also note that the Mesan Alignment has been looking into things for a while but still hasn't fundamentally cracked the main issues for the MDM or high-bandwidth FTL transmission, and they've deliberately been looking for gamechangers. Manticore has a two-decade lead on deployment, but more like a five-decade lead on basic R&D, and there are probably some issues that need to be mastered before you can even try to deal with other issues.
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Re: Why would the RMN bother with any new ship designs...
Post by kzt   » Fri Jan 02, 2015 4:57 pm

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phillies wrote:With our period digital milling machines, etc., and a valid set of plans, this is already a non-issue for making parts. Except of course, for the possibility "Manticore uses French Imperial SI units, Gryphon uses American units, and Sphinx uses British Imperial units". A spaceship would appear to be adequately complicated that assembly consists of 'let the manual tell you exactly what to do'. The main obstacle will be some number of layers of 'building the tools to build the tools".

Lucky the people building the F35 and the various Little Crappy Ships for the U.S. Military know about that.
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Re: Why would the RMN bother with any new ship designs...
Post by kaid   » Fri Jan 02, 2015 5:22 pm

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I am not sure in that time period if any truly new designs are made but there have already been hints that manticore and probably haven are taking a serious look at their ships defensive capabilities. With apollo and having to assume eventually they will be fighting ships with this capability there is going to be some serious effort put forth to enhance the defensive capabilities especially in ships of the line.

They are getting dangerously close to even super dread naughts becoming like BC for defense tons of offense but not capable of really surviving the return fire.

I also would not be shocked if destroyers as a class goes the way of the frigate and cruisers wind up being rolled into two maybe three classes. I could see cruisers going to light cruisers which are effectively the new destroyers and heavy cruisers with BC and the current heavy cruisers merging.

BC as it currently stands are going the way of battle ships to much money to make something with that much offense that has no hope of surviving the counter attacks.

It also depends if they start to suss out how the spider drive works and you may wind up with a class of ships that is effectively a sub hunter class.
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Re: Why would the RMN bother with any new ship designs...
Post by George J. Smith   » Fri Jan 02, 2015 5:31 pm

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kaid wrote:snip.

It also depends if they start to suss out how the spider drive works and you may wind up with a class of ships that is effectively a sub hunter class.


I think that once they find out just how slow the spider drives are, there will be no rush to incorporate the technology in any of the GA ships.

Maybe Sharon and Sonjia will put their heads together and come up with improvements but not during the remaining books of the current arc
.
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Re: Why would the RMN bother with any new ship designs...
Post by Zakharra   » Fri Jan 02, 2015 5:38 pm

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One of the things any new ships will be looked at to do is to be able to withstand a RMN Apollo guided missile storm. Given what the RMN and RHN has done with their military tech, it's clear that -everyone- will be looking to match or exceed the missile storms that are now common place in naval warfare. That is now the standard to beat and sooner than later other stellar nations will be capable of fielding ships and missiles capable of matching (within a Haven standard of matching) the RMN's known capabilities. So any new developments in ship development and tactics are going to be steered to being able to survive that kind of missile heavy battlefield.
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Re: Why would the RMN bother with any new ship designs...
Post by kzt   » Fri Jan 02, 2015 6:03 pm

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Zakharra wrote:So any new developments in ship development and tactics are going to be steered to being able to survive that kind of missile heavy battlefield.

The obvious tactic is to never go anywhere that you can't immediately escape to hyper. This means pushing forward advanced recon/guidance drones then using Apollo with long ballistic phases from the ships outside the hyperlimit.
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