Michael Everett wrote:The Tactical Incinerator bonus item description states that while it increases hull damage dealt, it decreases system damage.
My current loadout includes system-damage boosters in every section except weapons (and once the Missile Loader/Power Booster unit upgrades fully, I'll be re-installing my system damage unit for that).
My preferred offensive tactic for battle is to damage as many of the adversaries systems as possible since this reduces both their ability to defend themselves and their ability to strike back, thus letting me unload wave after wave of missiles without worrying about any counter-attack. Once their defences are down, their HP will follow very fast.
My preferred tactics mean that to me, the Tactical Incinerator is not very useful. However, to someone who believed in hull-damage over everything else, it could be a godsend from a dps viewpoint.
So, are you a dps (damage per second) type or someone who prefers to chip away at the enemy's defences and weapons? If you prefer to go for dps, then this upgrade is for you.
As for me... well, it sells for a nice chunk of metal

I was a auto loader fanatics, but now trying to balance load speed with damamge.
If you can DPS fast enough, they won't have a chance to reload/cooldown their defense before you destroy them.
using this weeks event hard level for example, the 2 Nevada class will be dead in 3 salvos, and the Vega dead in 4 salvos. which mean i fired 3 or 4 salvos, roll and relax before my first salvos even reach the enemy. The first salvo will trigger all his defense and he die before they ever recharge
this is my current load out, which i'm still experimenting/tinkering, i'm going to play with missile speed boost once i get the loading and dmg upgrade done
legendary ballistic enhancer max
very rare ballistic enhancer max
2x legendary auto loader, 1 max, 1 lvl 8 upgrading
legendary variance injector max
legendary payload projector max
legendary tactical incinerator lvl 7 upgrading