Michael Everett wrote:thinkstoomuch wrote:So what actual components are you using in your weapon System? How have they worked against the last two bosses.
Thanks in advance,
T2M
Weapons-wise, I have a L10 payload projector with a second in the process of levelling up (currently L8), the Ballistic Enhancers (I, IV & V) with the first two fully upgraded and the latter upgrading, a L8 Fusion Synthesizer V level booster and a Quantum Booster III (L8 with speed at x1.19, planning to stop at L9 with speed at x1.21).
I intend to replace the system booster with a L10 BuWeaps Suppressor once I've boosted the Ballistic Enhancer V to max, thus meaning I no longer need the booster. This will help by delivering more damage to enemy weapons systems with each launch, thus reducing the amount of incoming missiles I'll have to deal with.
I would use the Variance Injector V instead of one of the payload projectors, but it doesn't seem to upgrade well. Hopefully Evergreen will tell us when/if they've found and removed that annoying glitch.
As to how it works in battle, each non-specialist launch has a basic damage rate of 700+ damage while by sequencing my fire, I can launch each wave of missiles as the previous launch reaches the edge of my laser cluster envelope, letting me have 6 high-speed missile waves in space at once.
Great for catching enemies as they roll back from hiding behind their Wedge.

Hmmm my load out is similar but something seem off with the DPS... i'm probably understanding you incorrectly.
I've
Ballistic Enhancer V lvl 9
Ballistic Enhancer IV lvl 6
Ballistic Enhancer lvl 3
Legendary Auto-loader lvl 6
Legendary Auto-loader lvl 10
Variance Injector lvl 8
Legendary Payload projector lvl 8
Each single tube launch of HP will do 700~800+ damage
If Launching by single tube (sequence fire), I can have 13~14 flights of missile in transit at the same time (hard to tell if the 14 was launched before the first arrived as the game is laggy)
If launching in 3 tubes salvo, I can have 4x 3 tubes salvo in transit at the same time.
1) Why do you need a fusion synth? a max rare + very rare ballistic enhancer + a lvl 8 legendary ballistic enhancer is already enough system power to let weapons reach level 10.
2) First I'm not bad mouthing your config, but rather trying to understand your reasoning/benefit...
what do the flight speed booster contribute? it doesn't seem to be contributing from a DPS perspective.
You have 6x700 in transit = 4200 dmg in transit
I have 13x700 in transit = 9100 dmg in transit
Fully upgraded, even with the negative effect of the variance injector, I expected to be able to have 5x 3tubes salvos in transit with each tube capable of roughly 1000 damage = about 15000 damage