cthia wrote:The Battle of Manticore has always puzzled me. If the cavalry hadn't arrived, in the form of one Sally Mander, Manticore's goose would have been stuffed with their chestnuts and cooked. Yet, Harrington had those godawful battle changing missiles. Now I know there was a production bottleneck resulting in a limited supply. What puzzles me is the decision to deploy all of the missiles aboard Honor's ship. All?! It just seems to me that the first consideration should have been the Home System. Now, McKeon had a few, but the Home System and Home Fleet had none? Do you not protect your Queen first?
In the simple game of Stratego you must protect your flag. If you forward deploy your main assets then you are toast if/when the enemy penetrates your line and places you in a pickle of a jam. I don't like pickle and jam on toast. In chess, you hold back your rooks to protect your rear. I am simply saying, the decision to forward deploy all of the missiles could have been the wrong decision. Would have been. Almost was.
Others have already pointed out why Honor got Apollo first, and linked to RFC's pearl on it.
In perfect hindsight, knowing exactly how effective Apollo is and that it might push Haven into an all or nothing assault, you could argue that it would have worked better to give those each unit back to Home Fleet, or 3rd Fleet (covering Trevor's Star) at (say) a 3 or 4 to one exchange ratio. That would increase Honor's raiding power without as much risk of panicking Haven.
Of course the counter argument to that is that the Keyhole II equipped SD(P)s were also the most survivabile ones, and the (few) Keyhole Is were a close second. But they're also the ones you'd want to throw into the yards for conversion to Keyhole II. So Honor is likely to be getting 1st Gen SD(P)s which are significantly less survivable on a one-on-one basis than the
Invictus-class SD(P)s she started with. So despite the higher numbers she still somewhat more likely to take major losses if she gets mousetrapped again.
But Manticore had been dealt a losing hand by Janecek and basically
had to bluff to pull off an upset win. If you'd held the Apollo units at Manticore and Haven got tired of the raiding they had sufficient forces to take back pretty much everything short of that (unless you heavily committed Home Fleet to holding Trevor's Star)
Heck as others have pointed out, their starting hand was so bad that if Theisman and Pritchart had gone for the knockout punch and send an near Beatrice level raid for the resumption of hostilities the entire Manticore fleet, plus everything Grayson could spare (prior to Apollo), wouldn't have been enough to save the home system. They effectively
had no way to fully protect it; they had to rely on Haven not wanting to pay the butchers bill for a knockout blow.
(Of course until a few exchanges of arms had happened nobody, including Manticore, had a solid baseline for how SD(P) to SD(P) combat, MDM to MDM, would actually work out. Nor how well Haven's new designs stacked up the Manticore and Graysons various classes. So opening with war with a Beatrice raid was more of a blind gamble; if Theisman was wrong about how much of the effectiveness gap Bolthole had closed... Ouch)