Dca wrote:I've spent as much time over the last few days as I can (err, more) playing, and I really had fun with it. But I'm a little concerned that I'm starting to feel almost done with it. What's the scope of this intended to be?
Okay so the game takes liberties with the canon. I get that might be needed to make the game playable for the masses. But I wonder just how far down the garden path this will go, if the goal is to introduce more people to the battle physics. Is this gameplay model constraining how the movie or other materials will work? Please give the player at least some choice in interacting with the in-game characters, like I Civ does with competing rulers.
In the books, the strategy was in the maneuver and subterfuge/misdirection. Here it's in the missile selection per salvo and defense options. I understand that you gotta start with the most basic parts, but please tell us there's more structure coming!
Maybe my expectations are mis-set, since I don't know much about the business dynamics of the gaming industry. Lots has to depend on the uptake and revenue it generates. So ... What's in the pipeline and what's on the drawing board if it generates a decent return? (Understanding that the return might happen later when the movie is released, or not.)
Hi DCA,
This was basically our MVP (minimum viable product), a new version 1.1 was submitted to Apple today which includes a few fixes and Chapter 3 (which is about the same length as 1&2 combined). The game is constantly live so we will be updating it with features and additional Chapters over time, hoping to stay ahead of the consumption curve! 1.3 will have live events included (not multiplayer so much as competitive challenges).
We're totally open to suggestions of where you'd like it to go but adding ship maneuvering is probably off the radar at the moment. Mostly this is down to the additional complexity this would add to the game, we've really tried to keep loyal to the feel and dynamics of the Honorverse while keeping the barrier of entry down so that we can appeal to a broad audience. But again as a live game we can constantly monitor people's reaction and requests.
With regards to the games influence over the movie ; there is none, our position is to take each medium we're developing on and try to make the most successful adaptation on that platform. We want great comics, great games and great movies - and thus while each should inform the other in some way stylistically the actual content will be dedicated.
1.1 should be live later this week.