MaxxQ wrote:…Turrets would require a minimum of two turns, as well as rotating joints - at least one if there's no elevation for the turret, and two if there is…"turning" a plasma stream, but I wouldn't be surprised if Gravitics has something to do with it. the equipment will be pretty bulky, which would affect how it fits into a turret.
As I pointed out, there’s no way the plasma is going directly into the gun itself, at some point (like coal in a coal train) it has to be converted into usable energy – that converter system can easily be placed directly under the turret traverse mechanism. With super conductors transferring the energy from there to the gun mount.
MaxxQ wrote:…The capacitors are positioned as close to the device/equipment as possible because it keeps everything together under the armor…
The position directly under the turret would be armored & the mount crew wouldn’t have to fight with 1000+ deg. plasma pipes directly under their butt.
MaxxQ wrote:..and they're only vulnerable to shots from certain angles…
and makes them less effective in combat. If I can't aim at you then you can't aim at me.
MaxxQ wrote: …gunports…I always figured them to be fixed, and of course, only being opened when a weapon is fired, either energy or missile. I seem to recall a mention that they are fixed… Either way, if they *are* fixed, then turrets are out the airlock anyway, unless they're only used to fire out the throat and kilt
and “…as I *also* stated in my earlier post on this…”even if they are “fixed” the “ports” would still work like the Confederate Ironclads. The CSS Albemarle had 1 gun out each chase and 2 guns per broadside. But she only carried 2 gun mounts total! The had 3 gun ports per gun, 1 on each side and 1 on the citadel end the gun was mounted in. that’s Gun tonnage sipped /3 not to mention effective gun production x3!
MaxxQ wrote:…because David wants to keep the Age of Sail analog.
I believe that went out the airlock with “Aircraft Carriers” so as I said, maybe your arguments are why they aren’t used but the lack of aft chase position on pod carriers creates a “need” to rethink and develop the tech.
MaxxQ wrote:His universe, his rules
True enough, but he is a great writer & listens to his fans (or, I believe, Honor would be dead already).
MaxxQ wrote:…a crap-ton of stuff on the dorsal and ventral surfaces anyway…
Much of which, as I said, will have room available on the ends and broadsides when the side mounts are removed. The boat bays would be near the center (like the Arizona – boat deck amidships with turrets on the ends.).
Anyway in a 40-41st century gravitic society, super conductor tech would be more “old tech” than copper wire is to us. They should have developed ultra conductors (0 ohm/room temp). There would be no need to use something as volatile as plasma conduits to transfer the energy. The “conduits” wouldn’t be (as you know) a length of PVC pipe. It would be a large cleared tube shaped area surrounded by containment fields (either magnetic or gravitic). The problem is that these “tubes” would have to be continually active. Which would drain a lot of power (the ultra conductors would not need). Any break in power (even a brief one in a small section) would release the plasma, which would destroy that section of the “conduit” and the adjacent conduits releasing that, as well, in a chain reaction. Even a minor fluctuation in the power grid (even from a hit in a minor aux. system) would release ALL the plasma and gut the ship. In addition: a reactor doesn’t “create” plasma. So if the weapons use plasma directly from the reactors, they would have a very limited supply and that would mean very limited combat endurance. If it’s also used for other things (like impeller power) then the ships would have very limited endurance as well. A very poor system when other (less limited and less volatile) systems are readily available.
Also: I realize the initial genre was intended as “wooden sail” but it seams more like Victorian/late 1800 Ironclad/pre-dreadnought era – with main deck Sponsons.