Dilandu wrote:Well, they COULD be a problem in shallow coastal waters, where the King Haarald's would be restricted in mobility and the distance of battle would be small. Effectively, there is the same argument that "Rendell"-type gunboats have against battleships; they were smaller, less vunerable due to their size, more maneuvrable and were able to operate in shallow waters. And they could carry guns pretty enormous for their size.
Personally, i think that the "King Haarald" is the worst possible warship for the coastal operations. It's big, had a deep draft, and undoubtely not too maneuvrable. The low-sides turret monitors would be a lot more effective.
After all, for what reason Charis need ocean ironclads AT ALL now? There is no other ironclad or even steam navy on all Safehold. The main operations is in the coastal waters.
Well, I doubt that they mount guns much bigger than what was available on Claw island (which was totally useless against armoured gallion, and KH are even better protected).
KH would not be at its best in shallow water and small channels, indeed, but all the coastal areas that have sufficient depth and are not enclosed won't trouble them at all.
And while the screw galley may be able to turn faster than the KH (lower inertia), they won't be faster than the KH, so their mobility advantage is pretty balanced in my eyes...
IMO, the interest of pre-dreadnought-style warships (which is what the KH are, more or less), is the ability to move them quickly from one place to another (sailing through an ocean is no big deal for them), while being aroured enough to withstand the actual and the next generation of the Church artillery and shells. They may even have a moral and dissuasive impact: as long as the Church do not have something able to match the KH, any ship it could send is deadmeat. So why bother building/sending them if the results is pointless anyway?