I'm not sure if matters if the enemy gets out of the missile's FOV during it's balisic phase as long as the launching ship is close enough to cue it back onto target during the up to 3 minutes the terminal stage will run.kzt wrote:Jonathan_S wrote:Going back to the AAC scenario, at 150 million km the ballistic phase for a full up MDM is at least 520 seconds (more if the target maneuvers clear of the straight line path). But in that time even a current Havenite SD can likely displace less than a million km. That's apparently enough to get clear of the targeting basket for the missile's terminal seeker; but only because the control loop is too laggy at that range to properly cue the missile. At ranges you'd actually used non-Apollo MDMs, less than 1/2 that range, that's much less of an issue.
I don't accept that any (non-Apollo) ballistic shot has to have crap accuracy just because one insanely long-ranged one would.
You have to realize that Mk-23s can run with a ballistic component too. Which allows you to plot a ballistic segment that won't allow the target to exit the seeker FoV, but is kind of close. This inherently means that a DDM MUST have a ballistic segment that allows the target to exit the seeker FoV.
So the Mk-23 ship just obliterates that Mk-16 ship without taking effective return fire.
Out past, say, 45-50 million km that seems to become iffy (unless you have Apollo). Ballistic seems (to me) to be less important than total range.
However the Mk-23 ship does have a time-to-target advantage over the Mk-16 one. If it can achieve a mission kill (or better) in those few minutes after the Mk-23s hit but before the retaliatory Mk16s go into autonomous terminal guidance mode then it doesn't really matter how well the '16s would have done - they're lost and blind. (OTOH the '23 ship has the largest time advantage at the longest ranges - where it's accuracy sucks...)