Hutch wrote:First of all, welcome to the forum captain joe (and remember, periods are your friend--that first paragraph is a bit hard to parse) and the first Old Tillman is on the house.
captinjoehenry wrote:Ok here is an idea how about they just delete most of the energy broadside armament as on a SD(P) if you have anything in energy range something has already gone terribly wrong
It's been moving that way; Gryphon-calss SD's (the last non-pod-layer) had 22 Grasers and 19 Lasers in their broadsides and 5 Grasers/4 lasers as chase. Medusa's (the first SD(P)'s), had only 15 Grasers/13 Lasers and the same chase armament. Invictus-class podnoughts dispensed with lasers altogether and have 18 Grazers per broadside and 10 Grasers per chase.
So it's gone from 98 energy mounts to 72 to 56, so about a 40% reduction.
and you are screwed anyways so after you delete all of the energy weapons why don't you replace them with more laser clusters and in some of that space put in some sort of Keyhole like platform that is dedicated purely to missile defense so it has a large number of laser clusters built into it along with a bunch of CM command channels
Definitely survivability in the next generation of SD(P)'s is a concern after recent demonstations of the destructive power of Apollo, so it will be interesting to see if any of your ideas are used.
and if there is enough space also load it up with CM launchers AKA basically attach a remote platform to the SD(P) that fills the same role as the Katanas except it is built into the SD(P) so it has access to all of the SD(P) resources. Now if it turns out that you still need some sort of energy weapons i would say use more of the freed up space to expand the CM tubes magazines and load them up with lots of MK-9 Vipers which you could use to deal with light vessels that get to close.
Here I think you are complicating matters, but I'll leave it to others to comment, as this is not really my best skill set.
Another option would be to make the CMs have longer range and load them up with much more powerful sensors and ais so they become fire and forget missiles so you do not need to provide as much guidance from the launching platform.
The longer and more capable, the larger they may get and ship size/capabilites do have a limit. And with the LAC Doctrine in place, there is already a major forward defense screen out there.
We shall see.
Furthering what Hutch said, We see the 3rd generation Medusa B design - which probably was never completed prior to OB:
http://infodump.thefifthimperium.com/entry/Harrington/81/1It had a further reduction to 50 Grasers total.
For all the podnaughts, it is important to see what environment they were designed for:
Medusa - Pod missile - lessons from 1st Havenite war through ~1913
Invictus - MDM Pod Missile - Lessons learned through Buttercup campaign (~1913-1916)
Medusa B - Sustained pod combat - Lessons learned from Interwar years and early 2nd Havenite war(~1916-1919)
In short, every design is designed to fight the conditions of the LAST conflict stage. Even the unfinished Medusa B would not have been optimized for Apollo combat, even though the previous design (Invictus) fielded the control hardware.
The "yet to be seen" 4th gen podnaught will probably have some responses to Apollo (and further movement from energy based combat).