Vince
Vice Admiral
Posts: 1574
Joined: Fri Apr 09, 2010 11:43 pm
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I can think of at least one scenario where it would be advantageous to mount streak drives on SDs, or any other combatants.
2 forces of SDs or SDPs, Red and Blue. Blue is chasing Red in hyperspace, and is out of energy range and missile range (either out of range because of distance, or because of being in a gravity wave where missiles don't work). Red has standard military hyper drive, Blue has the streak drive. Both have the same acceleration capability (inertial compensator, impellers, mass). Both are at the maximum speed their particle shielding can withstand, so Blue can't close with Red without using the streak drive to go to higher hyper bands.
Blue divides its forces into 2 sections, Blue1 and Blue2. Blue1 stays in the same hyper band that Red is in, keeping Red under observation. Blue2 uses the streak drive to go to higher hyper bands, loosing speed during the translation. Blue2 then accelerates in the highest hyper band to maximum speed, and uses the increased velocity multiplier of the higher hyper band to move ahead of Red.
Blue2 then translates back down to the hyper band Red is in, loosing speed during the translation. Blue2 is now ahead of Red, and the range is closing due to Red traveling faster than Blue2.
Red is now trapped between Blue1 and Blue2, with the range to Blue2 dropping to engagement range (either missile or energy).
Red cannot avoid combat with Blue2 by accelerating at 90 degrees to its base course because both forces have the same acceleration capability. (Whatever Red does, both Blue forces will mirror.)
The best hope for Red is to accept combat with Blue2 and hope that they can defeat or survive the encounter.
Red cannot avoid combat with Blue by changing its speed. The only way for Red to avoid running over Blue2 is by dumping enough speed to stay out of range of Blue2. With the higher base velocity of Red, and equal acceleration capability of both Red and Blue, this won't work. Not only would it not work, but if Red decelerates, it closes the range to Blue1, eventually to engagement range. This gives Red the worst tactical situation, being caught between 2 closing forces.
Red cannot avoid combat with Blue by going to a higher band in hyperspace because it doesn't have the streak drive.
Red cannot avoid combat with Blue by going to a lower band in hyperspace because both Blue forces will do the same, except slightly differently.
Blue2 will drop to the lower band and Red will still be closing to engagement range towards Blue2 with Red still at a higher speed than Blue2 in the lower band.
Blue1 will drop to the lower band as well, but will not do so immediately. Instead it will wait for a short period of time before translating down, taking advantage of the higher velocity multiplier of the hyper band it is in (compared to Red's lower velocity multiplier of the band it dropped into) and the fact that Red lost speed when it dropped to a lower band while Blue1 maintained speed. Blue1 is now either in engagement range of Red, or has at least closed the range significantly.
Blue1 and Blue2 can switch roles until one or both bring Red into engagement range. If Red accepts the engagement with Blue2 and survives (presumably heavily damaged), Blue can repeat the engagement with Blue1, and any Blue2 SDs that are still combat-worthy following the first engagement (assuming they are not needed for search-and-rescue).
A variation of this technique was almost certainly used at 2nd Hancock in Echoes of Honor, where the PRH (Red) forces were almost completely destroyed by the RMN (Blue) forces after the PRH forces scattered, allowing the RMN Shrikes to take down an alpha node (and thus a Warshawski sail) on the PRH battleships. Since we found out in Ashes of Victory during Oliver Diamoto's mental review of the battle that Hancock lay in a gravity wave, this trapped the damaged PRH units in normal space.
The only differences were:
1) The PRH BBs had a higher acceleration than the RMN SDs.
2a) The PRH BBs were trapped in normal space, with a much greater sensor range than hyper space.
2b) The RMN SDs could use the Hancock FTL sensor net, as well as their own shipboard sensors to quickly determine the location and course of the PRH forces before and after popping up into hyper, accelerating, and then translating back down to normal space.
3) The RMN SDs faced PRH BBs. The combat disparity probably enabled the RMN SDs to take on the PRH BBs one-on-one to defeat the enemy in detail.
The obvious counter for Red is to mount the streak drive on its SDPs, letting it go as high in hyper space as Blue. Blue will then never be able to force Red into engagement range, and will eventually break off the pursuit.
------------------------------------------------------------- History does not repeat itself so much as it echoes.
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