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Re: Solly Fleet Advancements | |
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n7axw
Posts: 5997
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I think that we have to assume that particularly after Fillereta's debacle, the Sollies are starting to sober up. Read Kingsford's conversation with Kolokoltzov in the aftermath of Rajampets death. I think it's a bit late and if they can't figure a way to tap the wealth of the core worlds to support the war, they are sunk. But Kingsford obviously has brain cells to rub together and he summarizes the situation pretty accurately.
It will be interesting to see what happens with the expedition to Beowulf. I bet they have orders to run away if confronted by big nasty Manties. Don When any group seeks political power in God's name, both religion and politics are instantly corrupted.
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Scuffles
Posts: 86
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I'm pretty sure there's a post from RFC somewhere that points out that combat in hyperspace is extremely rare and that the two or three hyperspace battles that have occurred in the 20+ years that Haven and Manticore have been shooting at each other is actually an over-representation of what would be expected. If it was super easy to hang around near the hyper limit and jump on vessels as they translate up then it'd be happening more often if you ask me. As for the morale stuff, I think you're drastically overestimating the good that a single victory is going to achieve when pretty much any significant battle is going to result in catastrophic defeat. There's only so long that you're going to be able to keep it from being obvious to the people that crew your ships that they're all going to die as soon as they find themselves in a battle that isn't custom made to give them all the advantages. Heck, you can't even get a win most of the time even with an overwhelming advantage in tonnage. Battlecruisers are getting killed by destroyers, how long do you think you're going to get battlecruiser crews to willingly engage enemy battlecruisers? Or even heavy cruisers. This thread deals with a lot of technological and ship-construction topics but I haven't yet seen anyone comment on the human aspect of the problem. The SLN needs at least 4-5 years before having ships that can adequately shoot back (and in my opinion that's probably being generous), let alone actually win one-on-one with an equal weight foe. The SLN also won't exist in 4-5 years because there's no way known that they're going to have enough crews willing to commit suicide to last that long. |
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Jonathan_S
Posts: 9092
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True, but it's unlikely that Henke was able to keep information so well bottled up that the SLN was unaware that some of Byng's ships had surrendered intact. Even if the ECM routines were the best in the universe it would make sense to allow for the fact that the computers on those BCs might have been cracked, and any ECM routines from them pulled. You may not assign it a high probability but given some time I'd have set the tac sections of Crandal's fleet a competition for the best routines to counter-program against those in Byng''s computers. Routines based around setting up a "known signature" from those files and then depart from it at the worst time to screw up an attacker that was attempting to exploit knowing the original routine. If you're wrong you're using almost as good a ECM routine, but if you're right and they are attempting to exploit captured info you should have made your defenses much better than the uncompromised routines were. |
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Weird Harold
Posts: 4478
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Adm Crandall left Meyers with a full description of which ships surrendered at New Tuscany; The dispatch boat that escaped New Tuscany received an upload from Adm Sigbee before it translated to hyper.
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. . Answers! I got lots of answers! (Now if I could just find the right questions.) |
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Jonathan_S
Posts: 9092
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Thanks for confirming that. Last edited by Jonathan_S on Mon May 05, 2014 12:39 am, edited 1 time in total.
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Jonathan_S
Posts: 9092
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Even physically pulling off the intercept is damned hard, even after you've managed the implausibly lucky event of getting within (the very limited) sensor range of your target. The majority of the time your target is going to be at the 0.6 c limit imposed by particle shielding, so you've got no speed advantage and any acceleration advantage is useless if the target is already at full speed. Unless you were stupidly lucky and are ahead of the target at similar speed on a roughly similar course you simply can't match vectors from within the same hyper band. Now against convoy of civilian ships (stuck down in the Delta bands) a warship can jump up into the Epsilon bands and use the 30% higher effective speed to get ahead. But even there that's tricky, since given hyper generator cycle times you're looking at guessing where the target is going to be a minimum of 8-10 minutes later (could be more it you need more time to get in position). And worse, dropping back to the Delta band bleeds off 61% of your speed so you almost have to drop where they'll run over you. You don't have the speed to match them, so at best you get a snap shot as they go past. (Hmm, I don't recall, does the 0.3c speed limit on upward transition speed apply only from Normal to Alpha, or is any upward transition between bands? That could make this even less practical) Things would be less dire if the convoy contained some ships with sub-par particle screening. With a lower top speed your warships could eventually overhaul them. (You still risk them escaping out of sensor range before you can accelerate enough to begin to overhaul. And if they break contact, even briefly, they can switch bands or alter course and good luck reacquiring them then) |
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Alizon
Posts: 243
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Thanks for the information, I stand corrected. That being said, the original idea of hyperspace intercepts to avoid system defense LAC's is still a valid strategy. And my impression of Hyperspace intercepts isn't that they can't be done may be a bit overstated. It's more difficult due to limited scanner range and engagement ranges are going to be tighter which tends to work against Manties with their longer range missiles. However, there is evidence to suggest, primarily in Honor Amongst Enemies that vessels who really work at it can accomplish them with a little bit of luck. If it's reasonably possible to find a ship or two moving through hyper then how much easier would it be for a fleet or a convoy? The trick it would seem would be to get close enough to use your limited scanner range to detect an enemy force as well as choosing the correct hyperband to do the looking. There would be a bit of guesswork involved. You'd have to place your fleet in the correct hyperband and in the right location but since you have a good idea of what the probable approach courses will be and what hyperbands an enemy is most likely to use, if the enemy actually does use that course, then achieving an intercept with a raiding squadron or a fleet should be possible. For raiders, this makes a lot of sense but it might work for fleets as well. Degraded sensors mean that an enemy will probably detect you and a significantly closer range. The question is can you reasonably create a situation where that detection range is energy weapon range or, at a minimum SDM range. Could you achieve this by simply holding your position with reaction thrusters and with wedges down? Anyway, there aren't many n-space alternatives for SLN fleet commanders in the short term, not much in the way of "terrain features" which a SLN commander could use to draw a GA fleet into effective range. However that may be possible to achieve in hyperspace. So why don't people use this strategy on an ongoing basis. Well, it's dangerous. In n-space a hit to a drive node slows a vessel and even in the vessel is heavily damaged, it can still be found and the surviving crew recovered. A single hit to a ships hypergenerator locks that ship into that hyperband. Escape pods are of limited use in hyperspace. It's harder to effect an intercept. Sensor range is significantly degraded making it more difficult to locate whatever it is that you are looking for. In n-space the hyperfoot print of the Alpha translation is a dead give away and wedges can be detected from a great distance. So all things being equal, hyper intercepts create added danger and difficulties which are not supportable given typical circumstances. So I think it's not so much a case of hyper intercepts being so improbably that you're playing with Vegas odds, I think it's more of a case of there being better alternatives. However, I think that the current balance of forces and comparrision of capabilities may change that in the minds of some SLN commanders if they can figure how to use hyperspace to give their fleets a fighting chance. |
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Weird Harold
Posts: 4478
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I'm not sure how "valid" a strategy is, which gives you so many additional layers to patrol. Each band of hyperspace is mutually invisible to each other as well as invisible to N-space. The only thing necessary to defeat your hyperspace pickets is to use a band not normally used for a given class of ship -- especially near origin or destination systems. Initially, commerce raiding in hyperspace would be effective, but it requires more ships to be effective than lurking near arrival points like pirates would. Compare Giscard's deployments for n-space raiding and for blockading the Selkar Rift. .
. . Answers! I got lots of answers! (Now if I could just find the right questions.) |
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Hutch
Posts: 1831
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I concur...but will they be able too? I rather think that Admiral Truman (or whoever is in Command if Alice is busy...elsewhere...has some ideas about that... We shall see..eventually. ***********************************************
No boom today. Boom tomorrow. There's always a boom tomorrow. What? Look, somebody's got to have some damn perspective around here! Boom. Sooner or later. BOOM! -LT. Cmdr. Susan Ivanova, Babylon 5 |
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Jonathan_S
Posts: 9092
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That intercept was helped by 1) having a lot of ships spread out - the Peeps had what at least 3 or 4 BC and some CAs (probably at least as many) strung out at max sensor range from each other. 2) Special geography - the Selker Rift had unusually clear sensor conditions and a rogue wave that required relatively slow transits. So with a significant number of ships you could spread out and keep watch over a much larger than normal zone and your targets weren't going to blow by you at 0.6c so you could use your superior acceleration to overtake them (admittedly, by running an increased risk of having too much speed to dodge should the rogue wave pop up unexpectedly) I think hyper intercepts are, normally, way worse than Vegas odds. But there may be other risky Selker-like areas where the odds are much more in the raider's favor. We may yet see combat in hyper; but I won't be holding my breath. |
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