SWM wrote:I think there is one partial counter to Apollo that is relatively easy for the League to develop. FTL Comm jamming.
While the League cannot make directional FTL comm signals with any useful bandwidth, they do know how to make the raw signal. It should be fairly straightforward to create FTL comm noise, and turn it into a jamming signal.
This will only partially degrade the effectiveness of Apollo. But it would, for instance, eliminate cross-chatter between Apollo command missiles, and force the command missile to fall back on internal AI routines rather than utilizing the full target picture from all ships and missiles. By itself it probably isn't enough, but it is a very large step.
Doubtful. It's stated that the Apollo missile's detection is obscured by the 8 missiles in front of it, so the com path back to the ship would be presumably be similarly free of jamming precise enough to block it.
I never figured this out until I asked myself this: "given that a wedge is shaped like an open V, how does wedge interference obscure ships or missiles behind it?" We think of these things as "head to head" like a dogfight or calvary charge, but rereading quite a few books, the result has been an increased realization that "all missile attacks and fleet maneuvers have an aspect of obliqueness and/or rotation to them, until the last moments".
The other problem is that if you're putting out all that FTL noise, that gives the RMN an unspoofable way of determining where your ships are, and just following that FTL signal on in to the ship, resulting in a single volley KABOOM.